The Shattering Arrival

Era 0: A Tuesday Like Any Other

The Kingdom of Starfall was not named for a legend or a blessing; it was named for the morning the sky simply ceased to be blue. On a Tuesday like any other, the world was simply struck.

One moment, the sun was at its zenith; the next, a white-blindness consumed the horizon. There was no whistle of a falling stone, only a sudden, violent displacement of the atmosphere that leveled every spire and home within a hundred miles.

"The sky owes you nothing but the weight of its stones."

In the ruins of Starfall, culture is defined by deep-seated cosmic paranoia.

Stabilized Jurisdictions
Ember Falls

The Neon Sanctuary. A metropolis built into a volcano, serving as a refuge for survivors. This city marks the official seat of current governance.

Amethysium

The Ghost Veins. A central shard where the architecture revolves around high-vibrancy crystals. A pillar of Kingdom cultural stability.

Hoshigami

The Sanctuary Dimension. A pocket territory of starlight and cherry blossoms. Home to the Master Artificer and the royal forges.

Established Shards & Shifting Planes
Sylverwyn

The Living Weald. Primordial silver trees whose roots tap into the energy of the remaining shards. Protected by the Wild Sentinels.

Aurelith

The Shattered Core. Crystalline canyons where the minerals that fuel the Kingdom’s magic are unearthed from fractured reality.

The Ether

The Plane of Thought. A territory of pure celestial energy where architects construct monuments that defy gravity.

The Law & The Shadows
The KMO

Knights Magestrait Officers. The supreme administrative and military force of Starfall. They dictate the law and manage the kingdom's expansion.

The Sentinels

The Original Wardens. An elite inquisitorial order maintaining the Seal through grit. They represent the first line of defense against the Void.

Black Market

The Jack O' Lantern. A haunting territory where forbidden artifacts are traded by ancient glow, shielded from KMO scanners.